Major Systems

EstimateCriteria
0%Progress not covered
10%Progress talked about
20%Progress spoken about at length
30%Progress appears in video or internal demo
40%Feature accessible in specialist alpha
50%Feature accessible in live alpha
60%Feature starting to work and being iterated on
70%Feature working somewhat functional
80%Feature working reliably
90%Feature receiving final tweaks
100%Release ready

Estimated Total Completion: 27%

Major Technical Systems (38%)

Planetary Landing (60%)
Planetary Exploration/Surface Combat (50%)
Push/Pull and Grabby Hands (50%)
Dynamic Instancing (10%)
Universe Server (20%)

General Gameplay Systems (33%)

Economy (10%)
Shopping (60%)
Security/Reputation (50%)
Insurance/Death (50%)
Character Customization (50%)
Communications/VOIP/Relays (20%)
Encryption/Hacking (Unknown or less than 10%)
Item ID/Stolen Item System (30%)
Full Mobiglass Functionality (Inventory, news, etc) (50%)
Hangar Layout Customization/Room System (70%)
Public Transit (60%)
Rescue/Recovery System (Unknown or less than 10%)
In-Game Organization Functionality (Unknown or less than 10%)
Full Health and Injury System With Mobility Effects (50%)
Payment Sharing/Player UEC Transfer (Unknown or less than 10%)

Role and Player Mechanics (19%)

Salvage (Unknown or less than 10%)
Trade (50%)
Mining (50%)
Bounty Hunting/Stasis (10%)
Medical (Unknown or less than 10%)
Science/Research (Unknown or less than 10%)
Cartography/Jump Point Mapping (Unknown or less than 10%)
Player-Controlled External Repair (Unknown or less than 10%)
Space Station Ownership (Unknown or less than 10%)
Racing Circuits/League (50%)
Passenger Transport System (50%)

AI (19%)

Dynamic Behavior (Unknown or less than 10%)
Generated Personalities (Unknown or less than 10%)
Ship Crew (30%)
Bartenders (50%)
Doctors / Nurses (Unknown or less than 10%)
Entertainers (Unknown or less than 10%)
Sanitation Workers (Unknown or less than 10%)
Shoppers / Tourists (50%)
Vagrants / Vandals (Unknown or less than 10%)

Ship Functionality (23%)

Base Component System (20%)
Power Shunting System (50%)
CPU Resource System (10%)
Shields/Damage Model (60%)
Detailed Sensors/Scanning (30%)
Ship Signatures/Emissions (Unknown or less than 10%)
Cargo/Shipping (50%)
Panel Access to Components/Internal Repair (Unknown or less than 10%)
Component Tweaking/Tuning/Overclocking/Testing (Unknown or less than 10%)
Electronic Warfare (Unknown or less than 10%)
Jump Point Navigation/Interdiction (30%)
Proper Multicrew Roles (10%)
Fueling (20%)
Docking and Carrier Systems (30%)
Locking/Forced Entry (Unknown or less than 10%)
Escape Pods (Unknown or less than 10%)
Vehicles (70%)
Semi-Customizable/Movable Displays/HUD/Buttons (50%)
Ship/Fleet Command and Control (Unknown or less than 10%)

First Person Functionality (30%)

Cover/Vaulting/Mantling (30%)
Personal Shields/Gadgets (30%)